First Edition rules

HOW TO PLAY GU.

Guardians Universe is cooperative. Complete your Mission Road, then beat the Big Mission together. There are no individual victory points.

The Mission Loop

  1. Touch the Mission Deck. Reveal a Mission and use the Team Target printed for Solo/2P, 3P, or 4P.
  2. Choose Guardians. Each player sees all five Guardians on the board: four in the Guardian Team wells and one in the larger Lead Guardian well. Starting with the Mission Leader, every player touches a Guardian to contribute. The chosen card becomes that player’s Lead Guardian for the Mission. Solo chooses two different Guardians.
  3. Touch the Challenge Deck. Apply the Challenge's scaled amount for the team size plus any authored printed penalty or mechanic.
  4. Power Round. Each player may play one Power Card or pass. On a Power turn, touch the glowing Power Deck to open that player’s Power choices directly inside the Action Zone. Solo gets two Power decisions. Power Cards use their printed +2 THINK, ACT, or CARE values.
  5. Resolve the Mission. Meet or beat THINK, ACT, and CARE. Missing any one target means the Mission is not completed.
  6. Resolve the reward. If completed, apply the Mission reward and pass the Mission Leader.

The Big Mission

After the selected Mission Road is complete, touch the Big Mission Deck. Big Missions use two Challenge reveals and two Power Rounds before the final resolution.

The playmat is the game surface. Decks, Guardian Team wells, Lead Guardian wells, active-card spaces, nameplates, and highlighted action targets are intended to be touched or clicked directly. Gameplay should not require scrolling away from the mat.
Guardians Universe Action Zone playmat