Solo through four players
Each multiplayer seat controls a five-Guardian bank and contributes one Guardian to each Mission. Solo contributes two different Guardians, keeping the decision space meaningful.
Guardians Universe was built so the table talks, plans, and solves together. There is no individual score to chase and no player who has to sit out while someone else runs the game.
Each multiplayer seat controls a five-Guardian bank and contributes one Guardian to each Mission. Solo contributes two different Guardians, keeping the decision space meaningful.
Players can enter custom names, choose Blue, Red, Green, or Purple, and sit in the table position they want. The board becomes your family's table.
Everyone wins the Mission together or misses it together. The interesting question is not βWho scored more?β but βWhat can we do together?β
Cards stay small enough to fit neatly on the tabletop, while touch-to-zoom lets players inspect the full artwork, numbers, and text whenever they need it.
Missions ask for all three. A team stacked only for one strength can still lose, encouraging players to notice what everyone brings.
Mission choices, randomized Challenges, Guardian banks, limited Power Cards, and the final Big Mission keep the table adapting instead of memorizing one solution.